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| mNo edit summary | |||
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| == Example of Syntax Highlighting == | == Example of Syntax Highlighting == | ||
| === Python Code === | |||
| <syntaxhighlight lang="python" line='line'> | <syntaxhighlight lang="python" line='line'> | ||
| def quickSort(arr): | def quickSort(arr): | ||
| Line 13: | Line 14: | ||
| </syntaxhighlight> | </syntaxhighlight> | ||
| === SQF Code === | |||
| <syntaxhighlight lang="C++" line='line'> | <syntaxhighlight lang="C++" line='line'> | ||
| enableSaving [false,false]; | enableSaving [false,false]; | ||
| // These are the recommended settings for view distance based on zombie distance spawning.   | // These are the recommended settings for view distance based on zombie distance spawning.   | ||
| Line 34: | Line 34: | ||
| [] call fpz_api_fnc_init; | [] call fpz_api_fnc_init; | ||
| </syntaxhighlight> | </syntaxhighlight> | ||
| === HPP / EXT Files === | |||
| <syntaxhighlight lang="C++" line='line'> | |||
| class Header | |||
| { | |||
|   gameType = Coop; | |||
|   minPlayers = 1; | |||
|   maxPlayers = 64; | |||
| }; | |||
| disabledAI = 1; | |||
| // ===  Mission name etc settings | |||
| OnLoadName = "FPZ Template v1.0";// Mission name (short) | |||
| briefingName = "FPZ Template v1.0"; // mission selection name | |||
| onLoadMission="description.ext to change!"; // Longer description | |||
| // loadScreen = "img_loading.jpg"; // custom load image | |||
| author="Cuel | 2017"; | |||
| </syntaxhighlight> | |||
| == Hotlinking Images == | == Hotlinking Images == | ||
Revision as of 18:40, 12 July 2017
Example of Syntax Highlighting
Python Code
def quickSort(arr):
	less = []
	pivotList = []
	more = []
	if len(arr) <= 1:
		return arr
	else:
		passSQF Code
enableSaving [false,false];
// These are the recommended settings for view distance based on zombie distance spawning. 
// You can change them but remember to edit config.sqf if zombies are spawning within visible range
// The reason fog is set here is because then it won't take into account height
0 setFog 0.73;
setViewDistance 800;
setObjectViewDistance 600;
if (isServer) then {
  forceWeatherChange;
};
// Config should be set first
[] call compile preprocessFileLineNumbers "config.sqf";
// Start FPZ
[] call fpz_api_fnc_init;HPP / EXT Files
class Header
{
  gameType = Coop;
  minPlayers = 1;
  maxPlayers = 64;
};
disabledAI = 1;
// ===  Mission name etc settings
OnLoadName = "FPZ Template v1.0";// Mission name (short)
briefingName = "FPZ Template v1.0"; // mission selection name
onLoadMission="description.ext to change!"; // Longer description
// loadScreen = "img_loading.jpg"; // custom load image
author="Cuel | 2017";
Hotlinking Images
 
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