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Line 11: | Line 11: | ||
else: | else: | ||
pass | pass | ||
</syntaxhighlight> | |||
<syntaxhighlight lang="C++" line='line'> | |||
enableSaving [false,false]; | |||
// These are the recommended settings for view distance based on zombie distance spawning. | |||
// You can change them but remember to edit config.sqf if zombies are spawning within visible range | |||
// The reason fog is set here is because then it won't take into account height | |||
0 setFog 0.73; | |||
setViewDistance 800; | |||
setObjectViewDistance 600; | |||
if (isServer) then { | |||
forceWeatherChange; | |||
}; | |||
// Config should be set first | |||
[] call compile preprocessFileLineNumbers "config.sqf"; | |||
// Start FPZ | |||
[] call fpz_api_fnc_init; | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 18:39, 12 July 2017
Example of Syntax Highlighting
def quickSort(arr):
less = []
pivotList = []
more = []
if len(arr) <= 1:
return arr
else:
pass
enableSaving [false,false];
// These are the recommended settings for view distance based on zombie distance spawning.
// You can change them but remember to edit config.sqf if zombies are spawning within visible range
// The reason fog is set here is because then it won't take into account height
0 setFog 0.73;
setViewDistance 800;
setObjectViewDistance 600;
if (isServer) then {
forceWeatherChange;
};
// Config should be set first
[] call compile preprocessFileLineNumbers "config.sqf";
// Start FPZ
[] call fpz_api_fnc_init;
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