How to Lead & be a good NCO or Officer

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Revision as of 15:59, 17 July 2019 by Croguy (talk | contribs) (added basic parts)
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Leading in the context of FPA is an issue that we deal with on a mission-to-mission basis. There are plenty of operations where it is absolutely necessary for the players to organize as a group, and a hierarchy, that will cooperate to achieve mission goals. This is a certain fact regardless of the seriousness of the mission, or whenever it is a Sunday or a non-Sunday mission.

Within this page the basic outlines of Squad and Platoon Leader behavior will be described and demonstrated via practical examples. Keep in mind that the concept of leadership is very dynamic and requires a thorough understanding of warfare, something that, despite us playing a video game, must always be considered. Arma is, regardless of what people say, still trying to emulate modern conflicts, and as such it requires modern approaches to warfare.

Team-to-Team Coordination

The core of every military organization is a squad. This group, regardless of how big it is, acts as the most numerous and the most basic formation that are then further supervised and organized into bigger elements, like platoons, companies, special forces, etc. However, commanding an entire squad for an individual NCO is not an easy task, as a result of the responsibilities the squad leader has to bear. As a result of this, squads are further subdivided into teams.
In the context of FPA, our squads are almost always divided into precisely two teams, with some exceptions.