Logistics in FPArma: Difference between revisions

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== Gear Cargo (Vanilla) ==
== Gear Cargo (Vanilla) ==
While the Vehicle Inventory is pretty much known by every player, it's often underused in many situations.
While the Vehicle Inventory is pretty much known by every player, it's often underused in many situations.


== Cargo (ACE) ==
== Cargo (ACE) ==
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Dragging and Carrying both depend on the weight of the Object and one or both may not be available when the object is too heavy. Inventory weight also counts to this, so an empty ammobox can be both dragged and carried for example, while a filled ammobox can either only be dragged or not be moved at all (Has to be moved by a vehicle).
Dragging and Carrying both depend on the weight of the Object and one or both may not be available when the object is too heavy. Inventory weight also counts to this, so an empty ammobox can be both dragged and carried for example, while a filled ammobox can either only be dragged or not be moved at all (Has to be moved by a vehicle).


 
=== How to Use ===
# Go up to an ammo box or a static emplacement such as a static MG.
# Press and hold the ACE Interaction Key (Not Self-Interact) while looking at the Object
# An Interaction point should show up somewhere on the model. Navigate over it with your crosshair / mouse cursor
# An Option to Drag Object, Carry Object or both should popup. Choose the one you want.


== Slingloading (External Script) ==
== Slingloading (External Script) ==

Revision as of 11:25, 13 July 2017

Description

This Page describes the various methods of Logistics that are available to the members of FPArma.

Some of these Logistics capabilities require the use of special scripts added in the mission itself.

Gear Cargo (Vanilla)

While the Vehicle Inventory is pretty much known by every player, it's often underused in many situations.



Cargo (ACE)

Cargo ViV (Vanilla)

Vehicle-in-Vehicle is a dynamic vehicle transport system implemented by Bohemia Interactive and with several Vehicles from Vanilla and CUP imlementing it.

The following vehicles are among the ones having a Vehicle-in-Vehicle implementation:

  • Chinook HC-4 (CUP)
  • Merlin HC3 (CUP)
  • C-130J (CUP)
  • CH-53G Super Stallion (CUP)
  • Mi-17 (CUP)
  • Mi-6A Hook (CUP)
  • CH-47F (CUP)
  • MV-22B Osprey (CUP)
  • V-44 X Blackfish (Vanilla)

Dragging & Carrying (ACE)

Many Static weapons and ammoboxes implment the ACE Dragging and ACE Carrying.

Dragging and Carrying both depend on the weight of the Object and one or both may not be available when the object is too heavy. Inventory weight also counts to this, so an empty ammobox can be both dragged and carried for example, while a filled ammobox can either only be dragged or not be moved at all (Has to be moved by a vehicle).

How to Use

  1. Go up to an ammo box or a static emplacement such as a static MG.
  2. Press and hold the ACE Interaction Key (Not Self-Interact) while looking at the Object
  3. An Interaction point should show up somewhere on the model. Navigate over it with your crosshair / mouse cursor
  4. An Option to Drag Object, Carry Object or both should popup. Choose the one you want.

Slingloading (External Script)

Towing (External Script)

Rearming (ACE)

Repairing (ACE)

Refueling (ACE)