Logistics in FPArma: Difference between revisions
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== Rearming (ACE) == | == Rearming (ACE) == | ||
ACE Rearming is a functionality which replaces the Vanilla Vehicle rearming functionality within Arma3. | |||
ACE Rearming consists out of the functionality to take out boxes of ammo from either an Ammo Truck, Vehicle Ammo Box or a Huron Ammo Container. | |||
In order to take out an ammo box, you have to park a vehicle (Which you wanna re-ammo) next to the Ammo Truck. An ACE Interaction shows up on the Ammo Vehicle from which you can either choose the Ammo you wanna take out or re-Ammo the entire vehicle (Depends on the ACE Settings chosen by the mission maker). | |||
There are 3 levels of ACE Rearm settings the mission maker can choose for his mission: | |||
* Caliber based Rearming | |||
* Magazine based Reaming | |||
* Whole Vehicle Rearming | |||
With the Caliber based rearming, you take out single Tank shells or ammo belts for example rather than whole magazines (Technical CfgMagazines, not literal magazines). | |||
The downside to this method is mod compatibility due to requiring a custom property for each weapon/magazine which may not exist on all community vehicle weapons. | |||
With the Magazine based Rearming, you rearm the vehicle with a whole magazine at a time (CfgMagazines), which means instead of taking out a single tank shell for example, you take out an entire stack (~12-24 rounds depending on the vehicle). | |||
This is a fair middle ground and very safe compatibility wise. | |||
With Whole Vehicle rearming, you rearm every weapon on the vehicle at once with a single action. This is the most simple, fastest and vanilla-like behavior but provides far less immersion and engagement compared to the former 2 settings. | |||
== Repairing (ACE) == | == Repairing (ACE) == | ||
== Refueling (ACE) == | == Refueling (ACE) == |
Revision as of 12:24, 13 July 2017
Description
This Page describes the various methods of Logistics that are available to the members of FPArma.
Some of these Logistics capabilities require the use of special scripts added in the mission itself.
Gear Cargo (Vanilla)
While the Vehicle Inventory is pretty much known by every player, it's often underused in many situations.
Cargo (ACE)
Cargo ViV (Vanilla)
- Official Wiki URL: BI Wiki
Vehicle-in-Vehicle is a dynamic vehicle transport system implemented by Bohemia Interactive and with several Vehicles from Vanilla and CUP imlementing it.
The following vehicles are among the ones having a Vehicle-in-Vehicle implementation:
- Chinook HC-4 (CUP)
- Merlin HC3 (CUP)
- C-130J (CUP)
- CH-53G Super Stallion (CUP)
- Mi-17 (CUP)
- Mi-6A Hook (CUP)
- CH-47F (CUP)
- MV-22B Osprey (CUP)
- V-44 X Blackfish (Vanilla)
Dragging & Carrying (ACE)
Many Static weapons and ammoboxes implment the ACE Dragging and ACE Carrying.
Dragging and Carrying both depend on the weight of the Object and one or both may not be available when the object is too heavy. Inventory weight also counts to this, so an empty ammobox can be both dragged and carried for example, while a filled ammobox can either only be dragged or not be moved at all (Has to be moved by a vehicle).
How to Use
- Go up to an ammo box or a static emplacement such as a static MG.
- Press and hold the ACE Interaction Key (Not Self-Interact) while looking at the Object
- An Interaction point should show up somewhere on the model. Navigate over it with your crosshair / mouse cursor
- An Option to Drag Object, Carry Object or both should popup. Choose the one you want.
Slingloading (External Script)
Towing (External Script)
Rearming (ACE)
ACE Rearming is a functionality which replaces the Vanilla Vehicle rearming functionality within Arma3.
ACE Rearming consists out of the functionality to take out boxes of ammo from either an Ammo Truck, Vehicle Ammo Box or a Huron Ammo Container. In order to take out an ammo box, you have to park a vehicle (Which you wanna re-ammo) next to the Ammo Truck. An ACE Interaction shows up on the Ammo Vehicle from which you can either choose the Ammo you wanna take out or re-Ammo the entire vehicle (Depends on the ACE Settings chosen by the mission maker).
There are 3 levels of ACE Rearm settings the mission maker can choose for his mission:
- Caliber based Rearming
- Magazine based Reaming
- Whole Vehicle Rearming
With the Caliber based rearming, you take out single Tank shells or ammo belts for example rather than whole magazines (Technical CfgMagazines, not literal magazines). The downside to this method is mod compatibility due to requiring a custom property for each weapon/magazine which may not exist on all community vehicle weapons.
With the Magazine based Rearming, you rearm the vehicle with a whole magazine at a time (CfgMagazines), which means instead of taking out a single tank shell for example, you take out an entire stack (~12-24 rounds depending on the vehicle). This is a fair middle ground and very safe compatibility wise.
With Whole Vehicle rearming, you rearm every weapon on the vehicle at once with a single action. This is the most simple, fastest and vanilla-like behavior but provides far less immersion and engagement compared to the former 2 settings.